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	<title>Life In The Flash Lane</title>
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	<link>http://www.blurredistinction.com/wordpress</link>
	<description>flash while you're still young and unwrinkled</description>
	<lastBuildDate>Mon, 12 Apr 2010 11:02:48 +0000</lastBuildDate>
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		<title>Hey Apple</title>
		<link>http://www.blurredistinction.com/wordpress/?p=240</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=240#comments</comments>
		<pubDate>Fri, 09 Apr 2010 16:02:34 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=240</guid>
		<description><![CDATA[
This image sums up this pile of a company quite nicely. Have a look at their new iPhone developer agreement. 
http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler
Typical pettiness from Apple.
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Program to interfaces&#8230;</title>
		<link>http://www.blurredistinction.com/wordpress/?p=228</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=228#comments</comments>
		<pubDate>Sun, 28 Feb 2010 22:46:50 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=228</guid>
		<description><![CDATA[not to implementations&#8230;
It was one of those days where those six words made a little more sense. I&#8217;m working on a game project that uses a Wii remote for control. I got sick of always having to start the bluetooth, then start the Wii Flash server and then turn on the IR bar, all so [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Controlling External Devices From Flash</title>
		<link>http://www.blurredistinction.com/wordpress/?p=212</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=212#comments</comments>
		<pubDate>Fri, 18 Sep 2009 11:59:27 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=212</guid>
		<description><![CDATA[Recently I did a kids game in Flash that was deployed as a kiosk and which toured a handful of the nations zoos. One of the requirements for the game was that at the end, it would &#8217;sneeze&#8217; on the player &#8211; emitting a brief blast of distilled water. After a fair amount of research [...]]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=212</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Another Little Smoothing Tip</title>
		<link>http://www.blurredistinction.com/wordpress/?p=196</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=196#comments</comments>
		<pubDate>Sat, 05 Sep 2009 16:00:49 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=196</guid>
		<description><![CDATA[Here&#8217;s a nice little tip for smoothing bitmaps when you&#8217;re loading them from an external source. Let&#8217;s say you use something like so to load a client logo:

var logoLoader = new Loader&#40;&#41;;
addChild&#40;logoLoader&#41;;
logoLoader.load&#40;new URLRequest&#40;&#34;myUrl/myFile.jpg&#34;&#41;&#41;;
logoLoader.contentLoaderInfo.addEventListener&#40;Event.COMPLETE, logoComplete&#41;;

When the jpg has loaded, logoComplete will be called &#8211; you can smooth the image using:

function logoComplete&#40;e:Event&#41;:void 
&#123;	
	//smooth loaded image	
	var bit:Bitmap = [...]]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=196</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Smooth Rotation</title>
		<link>http://www.blurredistinction.com/wordpress/?p=184</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=184#comments</comments>
		<pubDate>Wed, 01 Jul 2009 16:03:32 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=184</guid>
		<description><![CDATA[Recently, I did a kids game that featured bugs dropping from the sky on parachutes. I handled the vertical motion using script, but thought I&#8217;d do the back and forth swinging on the chute using the timeline. Minus the vertical motion I got something like this:
[kml_flashembed movie="http://www.blurredistinction.com/wordpress/wp-content/uploads/2009/07/bug.swf" height="200" width="200" /]
It works, but as you can [...]]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=184</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Gotcha &#8211; uint</title>
		<link>http://www.blurredistinction.com/wordpress/?p=175</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=175#comments</comments>
		<pubDate>Tue, 16 Jun 2009 11:22:34 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=175</guid>
		<description><![CDATA[I&#8217;ve been using the uint type in AS3 quite a lot, just because it makes sense for what I&#8217;m doing. But yesterday I ran into a gotcha with it. I was using it for a bonus score in a game, that was being decremented every so often by a timer. Since I wanted it to [...]]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=175</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This is so perfect&#8230;</title>
		<link>http://www.blurredistinction.com/wordpress/?p=169</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=169#comments</comments>
		<pubDate>Sat, 28 Feb 2009 13:08:07 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Quote of the week]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=169</guid>
		<description><![CDATA[ I contend that for a nation to try to tax itself into prosperity is like a man standing in a bucket and trying to lift himself up by the handle.
&#8211; Winston Churchill 
]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=169</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Encapsulate what varies</title>
		<link>http://www.blurredistinction.com/wordpress/?p=150</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=150#comments</comments>
		<pubDate>Mon, 26 Jan 2009 17:37:41 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=150</guid>
		<description><![CDATA[For a long time I&#8217;ve been working to expand my OOD skills, and have read many articles, blogs and a few books. Head First Design Patterns is great, by the way. Anyway, one concept that you will come across repeatedly is that of encapsulating what varies.
Have a look at the following getUsers() method &#8211; this [...]]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=150</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Pics</title>
		<link>http://www.blurredistinction.com/wordpress/?p=148</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=148#comments</comments>
		<pubDate>Tue, 13 Jan 2009 00:37:49 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=148</guid>
		<description><![CDATA[Some updated pics as recent as two days ago&#8230; he&#8217;s getting big already!
Click here
]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=148</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple AS3 Event Tutorial</title>
		<link>http://www.blurredistinction.com/wordpress/?p=108</link>
		<comments>http://www.blurredistinction.com/wordpress/?p=108#comments</comments>
		<pubDate>Wed, 07 Jan 2009 13:47:13 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.blurredistinction.com/wordpress/?p=108</guid>
		<description><![CDATA[In this tutorial we'll develop classes to allow enemy ships, in a potential game, to move with various motions, using ActionScript 3's event system.]]></description>
		<wfw:commentRss>http://www.blurredistinction.com/wordpress/?feed=rss2&amp;p=108</wfw:commentRss>
		<slash:comments>4</slash:comments>
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